/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Bloodmyst_Isle
 SD%Complete: 80
 SDComment: Quest support: 9670, 9756(gossip items text needed).
 SDCategory: Bloodmyst Isle
 EndScriptData */

/* ContentData
 mob_webbed_creature
 npc_captured_sunhawk_agent
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## mob_webbed_creature
 ######*/

//possible creatures to be spawned
const uint32 possibleSpawns[32] = { 17322, 17661, 17496, 17522, 17340, 17352,
        17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550,
        17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334,
        17341, 17338, 17337, 17346, 17344, 17327 };

class mob_webbed_creature: public CreatureScript {
public:
    mob_webbed_creature() :
            CreatureScript("mob_webbed_creature") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new mob_webbed_creatureAI(pCreature);
    }

    struct mob_webbed_creatureAI: public ScriptedAI {
        mob_webbed_creatureAI(Creature *c) :
                ScriptedAI(c) {
        }

        void Reset() {
        }

        void EnterCombat(Unit* /*who*/) {
        }

        void JustDied(Unit* Killer) {
            uint32 spawnCreatureID = 0;

            switch (urand(0, 2)) {
            case 0:
                spawnCreatureID = 17681;
                if (Killer->GetTypeId() == TYPEID_PLAYER)
                    CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, 0);
                break;
            case 1:
            case 2:
                spawnCreatureID = possibleSpawns[urand(0, 30)];
                break;
            }

            if (spawnCreatureID)
                me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f,
                        me->GetOrientation(),
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
        }
    };
};

/*######
 ## npc_captured_sunhawk_agent
 ######*/

#define C_SUNHAWK_TRIGGER 17974

#define GOSSIP_HELLO_CSA     "[PH] "
#define GOSSIP_SELECT_CSA1   "[PH] "
#define GOSSIP_SELECT_CSA2   "[PH] "
#define GOSSIP_SELECT_CSA3   "[PH] "
#define GOSSIP_SELECT_CSA4   "[PH] "
#define GOSSIP_SELECT_CSA5   "[PH] "

class npc_captured_sunhawk_agent: public CreatureScript {
public:
    npc_captured_sunhawk_agent() :
            CreatureScript("npc_captured_sunhawk_agent") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            pPlayer->SEND_GOSSIP_MENU(9137, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
            pPlayer->SEND_GOSSIP_MENU(9138, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
            pPlayer->SEND_GOSSIP_MENU(9139, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
            pPlayer->SEND_GOSSIP_MENU(9140, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
            pPlayer->SEND_GOSSIP_MENU(9141, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, pCreature->GetGUID());
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pPlayer->HasAura(31609)
                && pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE) {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->SEND_GOSSIP_MENU(9136, pCreature->GetGUID());
        } else
            pPlayer->SEND_GOSSIP_MENU(9134, pCreature->GetGUID());

        return true;
    }
};

void AddSC_bloodmyst_isle() {
    new mob_webbed_creature();
    new npc_captured_sunhawk_agent();
}
